LIX & Economy
LIX is HELIX's hard currency. The wallet, in-world purchases, the marketplace, and the rules that keep value stable — all server-authoritative.
HELIX has a real, platform-wide economy. Two currencies:
- Coins — soft currency, earned and spent across worlds.
- LIX — hard currency, bought with real money. 100 LIX = $1.
LIX pays for premium items, collectibles, platform services, and in-world purchases. Creators earn LIX and can cash it out; stipend LIX is spend-only.
The economy is server-authoritative — always
Every LIX-affecting action is settled on the server. Clients request purchases; they never grant currency or items. All in-world purchase charges deduct LIX server-side. Treat any client-reported balance or grant as untrusted.
The wallet
Helix.wallet reads balances and initiates purchases.
Prop
Type
const { lix, coins } = await Helix.wallet.getBalance();In-world purchases (IWP)
To sell something for LIX, the client requests and the server authorizes and settles. The SDK gives you an idempotency key so retries can't double-charge.
// client: request a purchase
const result = await Helix.marketplace.purchaseItem('premium_sword_001');
if (result.status === 'completed') {
// item is now in the player's inventory, charged server-side
}local result = Helix.marketplace.purchaseItem("premium_sword_001")
if result.status == "completed" then
-- granted + charged server-side
endFor full control (consumables, custom pricing) the server validates and calls the authoritative grant/charge APIs — see the Inventory execution tiers and the Sell an item for LIX guide.
The marketplace
Helix.marketplace lists items, collectibles, and listings, and initiates purchases. Rare
collectibles trade peer-to-peer for LIX (redistribution, never minted), which is the core
anti-inflation mechanism — low drop rates protect LIX value.
Prop
Type
Fees & payouts (platform policy)
- Platform commission ≈ 25% (creators keep ~75%), down to ~10% for top tiers.
- Resale/trade fee ≈ 10%, down to ~3% by tier.
- Creator earnings are cashable (with KYC); stipend LIX is not.
These are platform-enforced — you don't implement them.
Don't expose the provider
Payment processors and ledger internals are never part of the public SDK. You call Helix.wallet
and Helix.marketplace; HELIX handles settlement.
Reference
- Web SDK →
Helix.wallet/Helix.marketplace - Guide → Sell an item for LIX