HELIX 3 Docs

Migrating from HELIX 2

What changed from HELIX 2 (QBCore/Lua, FiveM-style RP servers) to HELIX 3, what's deprecated, and how old concepts map to the new unified SDK.

HELIX 3 is a new product, not an iteration of HELIX 2. If you built on HELIX 2 — QBCore/Lua scripts, FiveM-style roleplay servers, the Lua API or HelixJS — this page explains what carries over and what doesn't.

This is the only place HELIX 2 lives

The rest of these docs describe HELIX 3 only. HELIX 2 (QBCore, the Lua class API, Creator Kit, Blueprint-as-primary) is being wound down. Treat it as legacy; build new worlds on the unified SDK.

What changed at the top

HELIX 2HELIX 3
Two siloed scripting layers (Lua API and HelixJS) with no shared modelOne unified SDK: an engine-agnostic Platform API + per-runtime SDKs that mirror it 1:1
QBCore/Lua FiveM-compat framework as a first-class surfaceRemoved. QBCore is legacy; not part of HELIX 3
Engine-specific, UE5-centric (Creator Kit, Blueprint-first)Engine-agnostic. Web is canonical; Unreal mirrors it
HInventory (placeholder), ad-hoc persistenceFirst-class Inventory + Cloud Save / Memory Store
helixId mentioned but never explainedFull Authentication & Identity model

Concept mapping

HELIX 2HELIX 3
HPlayer, helixIdHelix.auth / Helix.profile
Lua TriggerServerEvent / HelixJS Helix.endpoint()Helix.network (send / broadcast / request)
Lua Database, HPlayer:SetValue/GetValue, HelixJS StateCloud Save (durable) + Memory Store (volatile)
HInventory (unfinished)Helix.inventory + Universal Item Contract
In-world purchases (concept only)Helix.wallet / Helix.marketplace
WebUI bridge (Lua/JS ↔ HTML)Helix.ui + standard web UI in the web runtime
QBCore packages (qb-inventory, qb-banking, …)Community packages on top of the Platform API — not core docs

What's deprecated

  • QBCore / FiveM compatibility layer — entirely.
  • The HELIX 2 Lua class API (HVehicle, HCharacter, etc. as documented in HELIX 2) — replaced by the unified SDK surface.
  • Creator Kit and the UE5-as-primary workflow — superseded by HELIX Studio and the Native SDK.
  • Point-in-time migration guides (e.g. 5.5→5.7) — no longer relevant.

What carries over (conceptually)

  • The client/server authority model — now formalized as the golden rule.
  • Packages & the Vault distribution idea — now built on the Platform API.
  • The LIX economy — now a first-class, server-authoritative API.

How to move a world

Re-target the runtime. Pick Web or Native. Most HELIX 2 worlds were UE5 — Native is the closest home, but consider Web for reach.

Replace the data layer. Move ad-hoc Lua/SQLite persistence to Cloud Save (durable) and Memory Store (transient).

Rewrite events against Helix.network (web) or Unreal replication with HELIX wrappers (native).

Move value logic server-side. Anything QBCore did client-side for money/items must become server-authoritative under the Inventory tiers.

Start from a template (helix create --template ...) rather than porting file by file — the shapes are different enough that a fresh scaffold is usually faster.

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